{"title":"Play Roadkill Slot Game at Heart Bingo","description":"Roadkill by Nolimit City at Heart Bingo is a slot game with Jumping Wilds, Collectors, Team Assemble and Junkyard Assault.","custom_path":"/en-gb/casino/games/2005254-roadkill","heading":"Play Roadkill ","heading_tag":"h1","nofollow":false,"noindex":false,"has_custom_schema":true,"schema_json":[{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","item":{"@id":"https://www.heartbingo.co.uk/en-gb","name":"Online Bingo Site"},"position":1},{"@type":"ListItem","item":{"@id":"https://www.heartbingo.co.uk/en-gb/online-casino","name":"Casino"},"position":2},{"@type":"ListItem","item":{"@id":"https://www.heartbingo.co.uk/en-gb/casino/category/slots","name":"[category] | [brand]"},"position":3},{"@type":"ListItem","item":{"@id":"https://www.heartbingo.co.uk/en-gb/casino/games/2005254-roadkill","name":"Play Roadkill "},"position":4}]},{"@context":"https://schema.org","@type":"Game","@id":"https://www.heartbingo.co.uk/en-gb/casino/games/2005254-roadkill","name":"Play Roadkill ","description":"Roadkill by Nolimit City at Heart Bingo is a slot game with Jumping Wilds, Collectors, Team Assemble and Junkyard Assault.","image":"cms-images/p4ej6rdjnlxgnw21b0d5ehnpapw2","genre":"Online Slot","creator":{"@type":"Organization","name":"No Limit City"},"numberOfPlayers":{"@type":"QuantitativeValue","minValue":1,"maxValue":1},"url":"https://www.heartbingo.co.uk/en-gb/casino/games/2005254-roadkill"},{"@context":"https://schema.org","@type":"FAQPage","mainEntity":[{"@type":"Question","name":"What visual theme does Roadkill use?","acceptedAnswer":{"@type":"Answer","text":"Roadkill uses a cartoon roadside theme with woodland animals, moonshine symbols, traps, battered vehicles and a rural junkyard atmosphere."}},{"@type":"Question","name":"Which main features appear in Roadkill?","acceptedAnswer":{"@type":"Answer","text":"Roadkill includes Call to Arms, Jumping Wild animals, Collectors, Hilly and Billy Cars, Team Assemble, Junkyard Assault and Roadblock."}},{"@type":"Question","name":"How do the reels work in Roadkill?","acceptedAnswer":{"@type":"Answer","text":"Roadkill uses a 5x3 grid with 99 paylines. Wins connect from the first reel, while reels 2 to 4 form the Battle Area used by moving Jumping Wilds and travelling cars."}}]}],"has_toc":true,"alternate_languages":[],"copy_sections":[{"toc_title":"Game Review  ","title":"\u003ch2 class=\"bvs-h2\"\u003eRoadkill Slot Game Review \u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eCars, raccoons and highly questionable roadside planning collide in Roadkill, where the animals have rather more agency than the title suggests. Nolimit City builds the game on 5 reels, 3 rows and 99 paylines, then sends vehicles through the middle of the grid while Jumping Wilds attempt to stop them.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eCall to Arms, character Collectors, Team Assemble, Junkyard Assault and Roadblock turn the feature structure into something resembling tactical traffic control. Naturally, a bear is in charge of the multiplier.\u0026nbsp;\u003c/p\u003e"},{"toc_title":"Theme \u0026 Graphics ","title":"\u003ch2 class=\"bvs-h2\"\u003eTheme \u0026amp; Graphics\u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadkill takes place in a scruffy rural landscape populated by moonshine makers, woodland troublemakers and vehicles that should probably fail several inspections. Nolimit City gives the setting a cartoon look, with thick outlines, exaggerated faces and enough roadside debris to suggest the local council stopped answering calls years ago.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eThe higher symbols introduce Billy, Hilly, El Zorro, Love Nut and G. Coonie, while the lower group includes a leaking bag, acorns, a trap, a paper sack and a moonshine barrel. Animations become busier once the Jumping Wilds enter the Battle Area and cars begin travelling across the reels. The soundtrack adds a strange funk and circus flavour, which suits a game where a rabbit lays traps and a bear tries to stop cars with his body.\u0026nbsp;\u003c/p\u003e"},{"toc_title":"Payout Table ","title":"\u003ch2 class=\"bvs-h2\"\u003ePayout Table\u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadkill divides its regular symbols between roadside objects and character portraits. Five matching symbols produce the strongest regular payouts, while Wilds can substitute when active.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eCompared with many \u003ca href=\"https://www.heartbingo.co.uk/en-gb/slots\"\u003eonline slots\u003c/a\u003e, the paytable is only the quiet opening act. Most of the game’s identity comes from the animals, cars and Collectors moving around the reel area.\u0026nbsp;\u003c/p\u003e\u003cdiv class=\"raw-html-embed\"\u003e\u003ctable border=\"1\"\u003e \u003ctbody\u003e\u003ctr\u003e \u003cth\u003eSymbol\u003c/th\u003e \u003cth\u003ePayout for 3, 4, 5 of a kind\u003c/th\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eBlue Bag\u003c/td\u003e \u003ctd\u003e0.10, 0.25, 0.50\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eAcorn Bomb\u003c/td\u003e \u003ctd\u003e0.15, 0.25, 0.75\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eTrap\u003c/td\u003e \u003ctd\u003e0.20, 0.30, 1.00\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003ePaper Sack\u003c/td\u003e \u003ctd\u003e0.20, 0.30, 1.25\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eMoonshine Barrel\u003c/td\u003e \u003ctd\u003e0.25, 0.35, 1.50\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eG. Coonie\u003c/td\u003e \u003ctd\u003e0.30, 0.40, 1.50\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eLove Nut\u003c/td\u003e \u003ctd\u003e0.30, 0.40, 2.00\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eEl Zorro\u003c/td\u003e \u003ctd\u003e0.35, 0.50, 2.50\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eHilly\u003c/td\u003e \u003ctd\u003e0.40, 0.80, 5.00\u003c/td\u003e \u003c/tr\u003e \u003ctr\u003e \u003ctd\u003eBilly\u003c/td\u003e \u003ctd\u003e0.50, 1.00, 7.50\u003c/td\u003e \u003c/tr\u003e \u003c/tbody\u003e\u003c/table\u003e \u003c/div\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eSpecial Symbols\u0026nbsp;\u003c/h3\u003e\u003cul\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003eWild: Wilds substitute for regular paying symbols. Jumping Wilds also take part in the vehicle based features inside the Battle Area.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003eScatter: Two Scatters activate Call to Arms. Collecting a total of 3 Scatters in the base game or Call to Arms triggers Team Assemble.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003ePapa Bear Wild: Papa Bear activates a general multiplier and can stop cars while moving through the Battle Area.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003eDeer Joe Wild: Deer Joe acts as a Split Wild, dividing symbols across a row after blocking a vehicle.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003eFred the Rabbit Wild: Fred moves around the Battle Area as a Trapper and can leave additional Wilds behind after stopping cars.\u0026nbsp;\u003c/li\u003e\u003c/ul\u003e"},{"toc_title":"Bonus Features ","title":"\u003ch2 class=\"bvs-h2\"\u003eBonus Features\u0026nbsp;\u003c/h2\u003e","content":"\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eCall to Arms\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eTwo Scatters activate Call to Arms with 2 normal hearts and 2 Jumping Wild animals. The animals move through the Battle Area while Hilly’s car attempts to cross the grid.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eIf a third Scatter arrives during this mode, Team Assemble begins and any normal hearts already lost are restored. Call to Arms ends once no hearts remain, making the feature’s duration dependent on how successfully the animals stop the passing car.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eCollectors\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eEach active Jumping Wild has a matching Collector, identified by its animal type and colour. Whenever that Wild stops a car, its Collector increases by 1.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eReaching the cap of 5 upgrades the related animal. The upgrade also changes a normal heart into an armoured heart, or adds an armoured heart when one is already missing. This kind of character based progression remains uncommon across \u003ca href=\"https://www.heartbingo.co.uk/en-gb/online-casino\"\u003eonline casinos\u003c/a\u003e, particularly when the upgrades affect both the Wild’s ability and the length of the feature.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003ePapa Bear\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003ePapa Bear moves to random positions on reels 2, 3 and 4 between rounds. While active, he enables a general multiplier and attempts to move one step every second spin.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eHe can block a car once and remove 2 hit points, making him capable of stopping either vehicle in one encounter. Each stopped car increases the general multiplier by 1, up to 5x, and raises Papa Bear’s Collector. Once his Collector reaches 5, a permanent 2x multiplier applies to his Jumping Wild for the remainder of the feature.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eDeer Joe\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eDeer Joe moves one position on every spin and functions as a Split Wild when he blocks a car. A successful block removes 1 hit point and splits the symbols on the same row in the direction from which the vehicle entered.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eHis standard ability affects one row. After his Collector reaches 5, the Split feature expands across every row instead. Deer Joe therefore becomes more useful as the feature progresses, assuming the traffic is considerate enough to drive into him.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eFred the Rabbit\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eFred moves to a random empty position on every spin and can block vehicles more than once. Whenever he stops a car, he leaves a Wild at his current position before jumping elsewhere in the Battle Area.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eAfter Fred’s Collector reaches 5, he places a Trap on his starting position during the first jump. The Trap can damage a car once and becomes a Wild when it successfully stops the vehicle. When no car touches it, the Trap disappears before the spin ends. Apparently even cartoon roadside traps have performance targets.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eHilly and Billy Cars\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eHilly drives the green car, which has 1 hit point and appears first during each applicable round. Billy’s red car has 2 hit points and requires two successful blocks unless Papa Bear handles the matter directly.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eCars enter from the right on a random row. When a car reaches the other side without being stopped, it selects another row and returns from the left. Completing the full trip damages an armoured heart or removes a normal heart. Billy appears every fifth round during Team Assemble and on every round during Junkyard Assault.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eTeam Assemble\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eTeam Assemble activates after collecting 3 Scatters in the base game or Call to Arms. The mode begins with 3 hearts, or restores any missing normal hearts when it starts from an existing feature.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eAll three Jumping Wild types can become active, while Billy’s red car joins Hilly’s green car every fifth spin. Upgrading Papa Bear, Deer Joe and Fred advances the feature into Junkyard Assault. Team Assemble ends when the final heart is removed.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eJunkyard Assault\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eJunkyard Assault begins once all 3 Jumping Wilds have received their upgrades. Three hearts are applied or restored, and both Hilly and Billy enter on every spin.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eThe separate animal Collectors are replaced by a single Total Collector. Each successful vehicle hit contributes to this meter, and reaching 20 activates Roadblock on the following spin. The mode continues until no hearts remain, so stopping the vehicles remains essential even after the Wilds have reached their strongest forms.\u0026nbsp;\u003c/p\u003e\u003ch3 class=\"bvs-h3\" style=\"margin-left:0px;text-align:justify;\"\u003eRoadblock\u0026nbsp;\u003c/h3\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadblock restores missing normal hearts and expands the 3 Jumping Wilds so that each covers an entire row of the Battle Area. Hilly and Billy then attack randomly selected rows.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eA hit on the top row adds a Wild to reel 5. The middle row splits all symbols on reel 5, while the bottom row doubles the 3x3 Wild multiplier. Each row can be hit twice. Once both cars have been stopped, the three animal rows combine into a 3x3 Wild for the payout. The Wilds then return to their usual forms and the Total Collector resets.\u0026nbsp;\u003c/p\u003e"},{"toc_title":"Spin Mechanics ","title":"\u003ch2 class=\"bvs-h2\"\u003eSpin Mechanics\u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadkill uses 5 reels, 3 rows and 99 paylines. Regular wins form from left to right, beginning on the first reel, with matching symbols connected horizontally or diagonally.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eReels 2, 3 and 4 form the Battle Area used by Papa Bear, Deer Joe and Fred the Rabbit. These Jumping Wilds move between rounds, while Hilly and Billy drive across randomly selected rows. Hearts determine how long the special modes continue, Collectors track animal upgrades, and stopped vehicles activate each Wild’s individual effect. The reels remain conventional underneath, but the travelling cars turn the middle section into a small tactical board.\u0026nbsp;\u003c/p\u003e"},{"toc_title":"Similar Slots ","title":"\u003ch2 class=\"bvs-h2\"\u003eSimilar Slots\u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadkill has few exact neighbours, though these three share its appetite for strange characters and mechanics that require a moment to settle.\u0026nbsp;\u003c/p\u003e\u003cul\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003e\u003ca href=\"https://www.heartbingo.co.uk/en-gb/casino/games/1005732-tractor-beam\"\u003eTractor Beam\u003c/a\u003e: Farm animals replace woodland road warriors, yet both titles use Nolimit City’s fondness for cartoon creatures and improbable feature logic.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003e\u003ca href=\"https://www.heartbingo.co.uk/en-gb/casino/games/2003296-whacked\"\u003eWhacked!\u003c/a\u003e: Gangsters take over the setting, while moving feature elements and individual reel values create a similarly unconventional bonus structure.\u0026nbsp;\u003c/li\u003e\u003cli style=\"margin-left:0px;text-align:justify;\"\u003e\u003ca href=\"https://www.heartbingo.co.uk/en-gb/casino/games/2003630-the-cage\"\u003eThe Cage\u003c/a\u003e: Fighters rather than animals drive the progression here, with character based upgrades and a bonus mode that changes as new stages are reached.\u0026nbsp;\u003c/li\u003e\u003c/ul\u003e"},{"toc_title":"Heart Bingo’s Opinion ","title":"\u003ch2 class=\"bvs-h2\"\u003eHeart Bingo’s Opinion\u0026nbsp;\u003c/h2\u003e","content":"\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eRoadkill starts like a joke Nolimit City refused to abandon, then gradually reveals one of the studio’s more inventive character systems. The traffic rules take time to absorb, but the roles become clearer once Papa Bear raises the multiplier, Deer Joe splits rows and Fred leaves Wilds behind.\u0026nbsp;\u003c/p\u003e\u003cp style=\"margin-left:0px;text-align:justify;\"\u003eThe number of moving parts is also the main weakness. Call to Arms, hearts, cars, Collectors and three separate upgrade paths make the rules less immediate than the 5x3 grid suggests. Still, Team Assemble and Junkyard Assault give the mechanics a real sense of development rather than simply extending the spin counter. We’d place Roadkill among online slots for readers who enjoy odd humour, persistent characters and bonus modes that behave more like an escalating chase than a conventional round.\u0026nbsp;\u003c/p\u003e"}]}