Crazy Balls takes the bonus games from Crazy Time and gives them a completely different route into play.
There is no large money wheel in the main game. Instead, a live presenter starts a machine that draws 20 numbered balls. Those numbers are checked against the regular cards and bonus cards selected before the round.
Players can cover up to four regular cards and four bonus cards at once. The regular cards pay when drawn numbers complete a horizontal, vertical or diagonal line. The bonus cards lead to Coin Flip, Cash Hunt, Pachinko or Crazy Time when every required number appears.
Evolution released Crazy Balls in late 2024. The game combines a bingo-style main round with the four bonus features already associated with Crazy Time, while allowing multipliers to alter results on both regular and bonus cards.
The important thing to understand is that these are separate bets. Covering a regular card does not automatically qualify you for a bonus game. You must place a stake on the relevant bonus card before betting closes.
A round begins with the betting screen.
You can choose between one and four regular cards, any of the four bonus cards, or a mixture of both. Every card carries its own stake, so selecting eight cards costs eight times the amount shown for one card.
Once the selections are ready:
Matching numbers are marked automatically. There is no need to click or manually daub them while the presenter runs the draw.
Several bonus cards can complete during the same round. When that happens, the features play in this order: Coin Flip, Cash Hunt, Pachinko and Crazy Time.
Every regular Crazy Balls card contains a 5x5 grid.
Before betting closes, you can switch each of the four available cards between two formats.
The centre square begins as a Free Space.
It already counts as a drawn number, which leaves four spaces to complete on any line passing through the middle of the card. Further random daubs may also appear before the ball machine starts.
This card gives up the guaranteed centre multiplier offered by a Multi card in exchange for a marked position from the start.
The centre square on a Multi card contains a guaranteed multiplier instead of a Free Space.
You still need the number attached to that centre square to appear during the draw before its multiplier becomes active. The card can also receive further daubs and multipliers before the round begins.
A Multi card has a lower chance of forming a line than the Free Space version, but a completed line may carry a larger multiplier. Evolution’s rules give both regular card types the same theoretical base return, although the pattern of results differs.
The draw selects 20 random balls from a pool numbered 1 to 60.
A line needs five marked positions running horizontally, vertically or diagonally across a regular card. Every completed line counts separately.
A regular card without an active multiplier awards a base result of 3x for one completed line. Two unmultiplied lines produce 6x, three produce 9x and so on.
When a Standard or Line multiplier applies, it replaces the basic 3x value attached to that line. A Global multiplier can then increase the complete card result.
The game can place three different multiplier types on regular cards.
Standard multipliers carry values of 10x or 20x.
The ball attached to the multiplier must be drawn, and its position must form part of a completed line. When one line contains several Standard multipliers, the values are added together before the result is calculated.
For example, a 10x and a 20x Standard multiplier on the same completed line combine to make 30x.
Line multipliers carry values of 20x or 50x.
They apply when the card completes the particular line attached to that multiplier. Any active Standard multipliers within the same line are added to the Line value.
A 50x Line multiplier and a 10x Standard multiplier would therefore combine to make 60x.
Global multipliers carry values of 2x or 3x.
When the associated number appears in the draw, the Global value multiplies all completed lines on that card. It does not have to sit inside one of those winning lines.
Each card can receive up to two Global multipliers. When both activate, they can combine with Standard and Line multipliers already attached to the result.
The four bonus cards are much smaller than the regular 5x5 grids.
Each has a fixed number of positions:
Every number on the chosen card must appear during the 20-ball draw to qualify for that bonus.
The game can place random Free Spaces on these cards before the draw. Coin Flip can receive up to one, Cash Hunt and Pachinko up to two each, and Crazy Time up to three.
Bonus cards may also receive an additional multiplier from 2x to 50x. When the card completes, that value multiplies the result generated inside the feature.
For example, a 100x Cash Hunt outcome combined with a 10x card multiplier produces 1,000x. Not every bonus card receives a multiplier during every round.
Coin Flip requires all three numbers on its card.
A physical coin has one red side and one blue side. The game assigns a separate multiplier to each colour before the presenter loads the coin into its launcher.
The side facing upwards after the flip provides the result. You do not need to choose a colour before the coin launches.
A Rescue Flip may occasionally take place when the original multipliers are particularly low. The game then flips the coin again with updated values.
Cash Hunt begins after all four numbers on its card have been drawn.
A wall displays 108 multipliers before covering them with symbols and shuffling their locations. Every qualifying player chooses one symbol during the countdown.
The cannon fires at the selected target and reveals the multiplier hidden behind it. Different players can choose different positions, so they may receive different results from the same Cash Hunt round.
When no selection is made in time, the game chooses a target automatically. Any bonus-card multiplier applies to the values before the symbols are hidden.
Pachinko also needs four completed numbers.
A puck drops through a large wall filled with pegs. Sixteen landing zones sit along the bottom, each containing a multiplier or a DOUBLE space.
The game randomly chooses the puck’s starting point from drop zones four to 13. Once released, the puck bounces through the wall until it reaches one of the values below.
Landing on DOUBLE doubles every multiplier and starts another drop. This can repeat until the puck reaches a standard value or all available multipliers reach the feature cap of 10,000x.
A Rescue Drop can occasionally follow an initial result of 2x, 3x or 4x. When that happens, the game raises the lower values and releases the puck again.
The headline bonus requires all five numbers on its card.
The presenter opens the red door and moves to a virtual 64-segment wheel. Three flappers sit above it in green, blue and yellow.
Choose one colour before the timer ends. Once the wheel stops, each flapper points towards a different multiplier and the result underneath your selected colour applies.
The wheel also contains DOUBLE segments. When the chosen flapper reaches one, every multiplier doubles and the presenter spins again for the affected players.
There are no TRIPLE segments in the Crazy Balls version described by Evolution’s current rules. The wheel can continue doubling until its values reach the 20,000x maximum.
Crazy Balls and Crazy Time share the same four bonus games, but their main rounds have very little in common.
Crazy Time starts with a 54-segment money wheel. Players back the numbers 1, 2, 5 and 10 or bet directly on one of the bonus spaces.
Crazy Balls replaces that wheel with numbered cards and a 20-ball draw. Regular cards pay for completed lines, while separate bonus cards determine who qualifies for the four features.
Crazy Time provides a more direct route into the bonuses. Crazy Balls adds another layer through the card choice, random daubs and card multipliers.
If you enjoy Crazy Balls, you might like other live casino games with similar mechanics or bonus features available at Heart Bingo. Crazy Time Live is a clear comparison, offering bonus rounds like the Crazy Wheel and Pachinko, alongside interactive features. It shares a similar energetic presentation with dynamic visuals and multipliers.
Another alternative is Monopoly Live, where you’ll find a mix of board-game nostalgia and interactive bonus rounds. The gameplay combines wheel spins, multipliers, and a familiar aesthetic, keeping things engaging.
Mega Ball is another option, focusing entirely on a bingo-inspired setup. This game uses drawn numbers to complete lines across a grid, with random multipliers enhancing the final payout. It’s a simpler experience but perfect for fans of number-based games.
For players seeking variety, these games share the excitement and design style of Crazy Balls while offering their own unique spins on interactive gameplay.