Play Most Wanted: Hold & Win

Most Wanted: Hold & Win
Most Wanted: Hold & Win

Most Wanted: Hold & Win Slot Game Review  

Wanted posters, sheriff badges and an unreasonable amount of dynamite set the scene in Most Wanted: Hold & Win. Octoplay keeps the base game compact with a 3x3 grid and 5 fixed paylines, then hands most of the responsibility to Cash Scrolls and Sheriff collectors. Cash values can help activate the Hold & Win feature, where locked Sheriffs gather prizes throughout the respins. Apparently frontier law enforcement now includes a fairly detailed collection system. 

Theme & Graphic 

Most Wanted: Hold & Win takes us into a sun baked Old West setting surrounded by rocky canyons, wooden structures and wanted posters. Cowboy hats, dynamite, money bags and card symbols fill the reels, while crossed revolvers represent the Wild. Sheriff badges become much more prominent once the main feature begins. 

Among Western themed online slots, the presentation sticks closely to familiar frontier imagery. Warm browns, oranges and golds dominate the background, with lanterns and weathered wood helping frame the compact grid. Cash Scrolls and Jackpot Scrolls use stronger gold details so they stand apart from regular symbols. We like that the design doesn't overcrowd such a small reel area. With only nine positions available, adding a saloon band and three horses probably would've been excessive. 

Payout Table 

The card symbols occupy the lower end of the paytable, followed by the cowboy hat, dynamite and money bag. The Wild carries the largest regular three symbol potential payout. 

Symbol Payout for 3, 4, 5 of a kind
10 1.00, N/A, N/A
J 2.00, N/A, N/A
Q 2.00, N/A, N/A
K 3.00, N/A, N/A
A 3.00, N/A, N/A
Cowboy Hat 5.00, N/A, N/A
Dynamite 10.00, N/A, N/A
Money Bag 15.00, N/A, N/A
Wild 25.00, N/A, N/A
  • Wild: The crossed revolvers Wild substitutes for regular paying symbols but not Cash Scroll symbols. 
  • Cash Scroll: Up to six Cash Scrolls can appear during a base game spin, carrying potential values of x1, x2, x3, x5, x7 or x10. Each one sends a coin toward the Sheriff badge above its reel and may help activate Hold & Win. 
  • Jackpot Scroll: Jackpot Scrolls appear during Hold & Win and can reveal one of four named potential jackpot prizes. 
  • Sheriff: Sheriff symbols are active during Hold & Win. Once present, they remain locked and collect qualifying Cash Scroll and Jackpot Scroll prizes. 

Bonus Features 

Cash Prizes 

Cash Scrolls are the main route into the feature system. Up to six can appear during a regular spin, with each carrying one of the predefined cash values. 

Whenever a Cash Scroll lands, a coin is sent toward the Sheriff badge positioned above the corresponding reel. That coin has a chance to activate the badge and start Hold & Win. Changes to the Sheriff badge artwork are visual only and don't indicate whether the feature is becoming more likely to trigger. 

Sheriff Collectors 

Sheriff symbols only become active within Hold & Win. Once a Sheriff appears or a badge activates, that collector remains locked for the rest of the feature. 

Each Sheriff gathers the prizes shown by Cash Scrolls and Jackpot Scrolls that are present at the same time. Several Sheriffs can therefore collect the same qualifying prizes, with up to six collectors able to become involved during the round. 

Hold & Win 

Hold & Win starts with 3 respins. Regular paying symbols disappear, leaving Cash Scrolls, Jackpot Scrolls, Sheriff symbols and empty positions. 

Every new non empty symbol resets the respin counter to 3. Sheriff collectors stay locked until the feature ends, while Cash and Jackpot Scrolls can continue appearing around them. 

Up to nine Cash Scroll symbols and four Jackpot Scroll symbols can appear during the feature. Each Jackpot Scroll can appear only once within the same bonus. Cash and Jackpot Scrolls can also attempt to activate another Sheriff badge when they land, adding more potential collectors to the grid. 

The round finishes when the respins run out. Collected prizes are then evaluated and awarded as potential payouts. 

Jackpots 

Four named potential jackpot prizes can appear through Jackpot Scrolls during Hold & Win. The Mini carries x25 of the stake, while the Minor carries x50. The Major rises to x250, and the Grand carries x1000. 

When a Jackpot Scroll reveals one of these names, every active Sheriff collector can gather that potential prize. This makes the number of locked Sheriff symbols especially important when Jackpot Scrolls appear later in the feature.

Spin Mechanics 

The base game uses 3 reels and 3 rows with 5 fixed paylines. Regular potential wins run from left to right across the defined lines, with the Wild substituting for standard paying symbols. 

Most Wanted: Hold & Win keeps the main grid unusually small compared with many current online casinos slots, but the feature structure makes use of the space differently once Hold & Win begins. Standard line evaluation disappears during the respins, and the focus moves entirely to Scrolls, empty positions and locked Sheriff collectors. 

Cash Scrolls in the base game also connect directly to the bonus trigger. Their coins interact with the Sheriff badges positioned above the reels, so the feature system begins outside the ordinary payline structure before taking over the grid completely. 

Similar Slots 

These three previously reviewed titles share Hold & Win, respin or cash collection mechanics with Most Wanted: Hold & Win. 

  • Money Minecarts: Coloured Coins and locked cash values create a similar respin structure, with special symbols changing how prizes are gathered during the feature. 
  • Sleeping Dragon Ultra Dark: Money symbols remain fixed during a three respin bonus, giving both titles a familiar hold style foundation. 
  • Bison Moon: Thunder Charge: Cash carrying Moon symbols and locked positions create another close mechanical comparison, although the surrounding feature system is much larger. 

Heart Bingo's Opinion 

Most Wanted: Hold & Win doesn't waste much time pretending the 3x3 base game is the star. The Sheriff collectors are clearly where the interesting part begins, and we like how additional collectors can change the value of later Cash and Jackpot Scrolls without adding too many extra rules. 

The Western theme is familiar territory, and cowboy hats, dynamite and wanted posters aren't exactly rare visitors to slot reels. Still, the compact layout suits the feature well. There isn't much room for confusion once the regular symbols disappear and the Sheriffs start collecting. 

Our main preference would be for a little more variety outside Hold & Win, since the base game is deliberately straightforward. For fans of collector mechanics and compact respin features, though, the structure gets to the point quickly. 

Frequently Asked Questions

Most Wanted: Hold & Win uses an Old West setting with canyons, wanted posters, cowboy hats, dynamite, Sheriff badges and crossed revolver Wilds.

Hold & Win begins with 3 respins. Sheriff symbols remain locked and collect Cash Scroll and Jackpot Scroll prizes, while every new symbol resets the respin counter to 3.

The base game uses a 3x3 grid with 5 fixed paylines. Regular potential wins run from left to right, while Cash Scrolls can help activate the separate Hold & Win feature.